By Wizards RPG Team
The second one of 3 middle rulebooks for the 4th variation Dungeons & Dragons® Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has outlined the medieval delusion style and the tabletop RPG for greater than 30 years. within the D&D online game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D principles provide the very best play event through offering interesting personality thoughts, a sublime and powerful principles approach, and convenient storytelling instruments for the Dungeon Master.
The Monster Manual offers greater than three hundred professional Dungeons & Dragons Roleplaying Game monsters for all degrees of play, from aboleth to zombie. each one monster is illustrated and springs with entire online game facts and guidance for the Dungeon grasp on how most sensible to exploit the monster in D&D encounters.
Read Online or Download Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition PDF
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Extra resources for Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Alignment Evil Languages Deep Speech Str 12 (+10) Dex 24 (+16) Wis 17 (+12) Con 20 (+14) Int 22 (+15) Cha 28 (+18) Level 13 Encounter (XP 4,000) ✦ 1 beholder eye of flame (level 13 elite artillery) ✦ 3 hill giants (level 13 brute) R AV E N M I M U R A Beholder Eye Tyrant BEHOLDER 33 BERBALANG BERBALANGS CONSUME THE FLESH AND BONES of dead humanoids, acquiring the lost memories of those upon whom they feast. They also have the power to manifest psychic duplicates of themselves. Berbalang Level 10 Solo Skirmisher Medium immortal humanoid XP 2,500 Initiative +13 Senses Perception +6 AC 25; Fortitude 22, Reﬂex 25, Will 21; see also psychic deﬂection HP 408; Bloodied 204 Saving Throws +5 Speed 6, ﬂy 8 Action Points 2 m Claw (standard; at-will) +14 vs.
The dire bulette gains a +2 bonus to all defenses until the start of its next turn. Alignment Unaligned Languages — Skills Athletics +24, Endurance +23 Str 30 (+19) Dex 15 (+11) Wis 18 (+13) Con 28 (+18) Int 5 (+6) Cha 12 (+10) 38 CAMBION CAMBION CAMBIONS ARE THE OFFSPRING OF DEVILS and depraved or unwitting mortals, inheriting the worst traits of each parent. Cambion Hellsword Level 8 Brute Medium immortal humanoid (devil) XP 350 Initiative +8 Senses Perception +7; darkvision HP 106; Bloodied 53 AC 20; Fortitude 20, Reﬂex 18, Will 21 Resist 10 ﬁre Speed 6, ﬂy 8 (clumsy) m Greatsword (standard; at-will) ✦ Fire, Weapon +10 vs.
They rarely burrow much deeper than a few dozen feet. Encounter Groups Bulettes are solitary creatures, but they have been known to surface and join a battle in progress. Level 9 Encounter (XP 2,000) ✦ 1 bulette (level 9 elite skirmisher) ✦ 3 trolls (level 9 brute) B E N WO OT T E N A bulette hides underground and uses its tremorsense to detect prey. First it burrows beneath its opponents, using earth furrow to knock them prone and rising burst when it surfaces. It then spends an action point to leap toward and bite the nearest prone target.